Oblivion Alice

The Forgotten and Unseen Observer

68,344 notes

parents:
in five years you won't even remember his last name
me:
in five years it'll be my last name too
parents:
what
me:
me:
what

76,512 notes

falcomon:

aroihkin:

accobi:

beranyth:

prothy-the-prothean:

masterassassino:

doctorscottie:

ozolopolis:

xeruth:

pepsie:

theamericankid:

Gaming Logic

more you tilt your body your character will get away from danger

the louder you yell, the more critical hits you’ll land

when you stand up you can see everyone’s weakspots

when you tilt your head you’ll be able to see more of the area

When you lean forward, you get +30% concentration.

When you use controller 1, it means you’ll win

Throwing yourself bodily to the side helps you avoid obstacles in racing.

Threatening the playable character with physical injury will make platform puzzles easier.

All of these things. All of them.

Jumping together with a character makes the characters dodge better.

falcomon:

aroihkin:

accobi:

beranyth:

prothy-the-prothean:

masterassassino:

doctorscottie:

ozolopolis:

xeruth:

pepsie:

theamericankid:

Gaming Logic

more you tilt your body your character will get away from danger

the louder you yell, the more critical hits you’ll land

when you stand up you can see everyone’s weakspots

when you tilt your head you’ll be able to see more of the area

When you lean forward, you get +30% concentration.

When you use controller 1, it means you’ll win

Throwing yourself bodily to the side helps you avoid obstacles in racing.

Threatening the playable character with physical injury will make platform puzzles easier.

All of these things. All of them.

Jumping together with a character makes the characters dodge better.

(via piratesarewaycoolerthanninjas)